I have to tell this to myself every day when I hear the boys screaming about their video games from the room next to me.
And, recently, I’ve found a bunch of research that shows that gamers are happier and more successful as adults.
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Being famous - not infamous mind you - is said to be a burden for most actors, singers, authors, and the like.
The nature of what they do and who they are may make them wealthy and popular with the natives but it seems that one of the first things in life that gets sacrificed is personal privacy.
Trophies, as with Xbox's own achievements, have become an intrinsic part of gaming's fabric.
Each Play Station 4 release has a trophy list, a set of tasks outlined by the developer.
The package includes a camera, a 12-month subscription to Xbox Live, an Xbox Live Voice Communicator, Video Chat Disk with software needed to make it all work, and an Xbox Live Starter Kit Disk.
When asked what they would wish for first if they found a genie bottle on a beach and were granted three wishes, while they used different phrasing and conditions they all indicated that they would wish for personal privacy in one form or another. We freely admit that some aspects of their lives - and in particular that would seriously have to include the aforementioned Swag Bags -- make us very jealous!
Curiosity may indeed have killed the cat, but we don't think they created that saying as a warning to cats - and once we started thinking about that Swag we got to wondering what we would like the most from what they get offered all the time?
In a 2011 survey of celebrities whose focus was life issues and the costs of fame, privacy was the main focus that concerned the respondents. Actually now that we thought about it celebrities are seriously privileged people...
Nine out of ten surveyed said that their career and the fame that made them a celebrity cost them their personal privacy. After all they routinely receive what polite folks call 'gift bags' (we call them Swag Bags) just for showing up at events -- some of them are actually PAID to attend concerts or put in what they call 'personal appearances' at nightclubs and casinos.
Research specific to video games shows largely positive effects from high engagement. The American Medical Association recommends limited screentime because of the passive nature of watching TV, but ironically school is passive, like TV, and harmful to kids for all the same reasons that screen time is passive and harmful. I come across research all the time explaining why unlimited video game time makes for healthy kids in the same way that unlimited baseball practice does for a kid who loves baseball.